If you have multiple levels, and want them to be downloaded by this feature, it will not work. If enabled, it keeps created pak files in a folder near your binaries and only packages the minimum necessities into your data file. Currently this feature is marked as experimental. So, I’ve been trying to understand how HTML packaging’s “Download maps on the fly” works underneath, and make sure that it works for me. If you are suffering with large files with lots of maps, this is a great way to solve that download problem. Currently the feature is experimental in Unreal Engine, but can be used extensively in your game. I’ve written a simple c++ code for helping to understand and show how to use “download maps on the fly”.
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